probably more of an allocation thing, but most likely really easy to domatthewjumpsoffbuildings wrote:it would be nice if the number of modules (of the same or different types) was only limited by your CPU instead of arbitrarily limiting the amount of each type of module - how hard would it be to rework the engine to allow that?
cpu might increase exponentially per module though
personally i think you won't always need a heapload of modules to make the best sounds, instead adding midi automations is probably better
not that hard I guess.matthewjumpsoffbuildings wrote:- how hard would it be to rework the engine to allow that?
The hardest issue is propably GUI related (the text will not fit with larger numbers than 9) and performance as MadG pointed out. A few more version into the future and I will consider it...
as for the gui issue, i dont think thats a major problem/reason not to do this at all... the module names arent that important, you could either abbreviate things (dist1, mod1, filt1, fx1), or even just have the full name appear in a 'tooltip' on hover if a module name is too long...
however its done, it would be good to have it