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 FR: Allow more modules of a type. 
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Joined: 06 Dec 2007 15:05
Posts: 187
Location: Gilbert, AZ
Post FR: Allow more modules of a type.
I strongly feel that 8 modules of one type just isn't enough and it should be extended to at least doubt that, to 16. After you have LFOs controlling delays and choruses, you use up most of your modulation availability. If you want multi-point envelopes and other modulation going on, you'll hit the limit of 8 very quickly. I was hoping I could go crazy and do crazy things with wires going every which way with an unneeded amount of LFOs, so please extend the limit for my crazy sake!

:P


22 Dec 2007 01:38
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Joined: 07 Mar 2005 16:37
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yes, thanks for the FR... :D
This is of course possible - but I'll have look into the implications for adding more modules... (both sound engine- and gui-wise)


22 Dec 2007 02:45
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Joined: 25 Oct 2005 04:06
Posts: 233
Post Re: FR: Allow more modules of a type.
it would be nice if the number of modules (of the same or different types) was only limited by your CPU instead of arbitrarily limiting the amount of each type of module - how hard would it be to rework the engine to allow that?


07 Feb 2009 13:26
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Joined: 07 Jun 2008 23:14
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Post Re: FR: Allow more modules of a type.
matthewjumpsoffbuildings wrote:
it would be nice if the number of modules (of the same or different types) was only limited by your CPU instead of arbitrarily limiting the amount of each type of module - how hard would it be to rework the engine to allow that?


probably more of an allocation thing, but most likely really easy to do
cpu might increase exponentially per module though
personally i think you won't always need a heapload of modules to make the best sounds, instead adding midi automations is probably better


07 Feb 2009 13:34
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Joined: 07 Mar 2005 16:37
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Post Re: FR: Allow more modules of a type.
matthewjumpsoffbuildings wrote:
- how hard would it be to rework the engine to allow that?

not that hard I guess. :roll:
The hardest issue is propably GUI related (the text will not fit with larger numbers than 9) and performance as MadG pointed out. A few more version into the future and I will consider it...


10 Feb 2009 14:01
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Joined: 25 Oct 2005 04:06
Posts: 233
Post Re: FR: Allow more modules of a type.
will there be an unavoidable performance hit? or will the hit only occur per module (if thats the case its not really an issue, since if you can already add 8 of a module and ur CPU doesnt die, why not allow for 9)

as for the gui issue, i dont think thats a major problem/reason not to do this at all... the module names arent that important, you could either abbreviate things (dist1, mod1, filt1, fx1), or even just have the full name appear in a 'tooltip' on hover if a module name is too long...

however its done, it would be good to have it :)


10 Feb 2009 14:30
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Joined: 07 Mar 2005 16:37
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Post Re: FR: Allow more modules of a type.
I agree. 8)


10 Feb 2009 14:35
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Joined: 02 Oct 2007 08:18
Posts: 61
Post Re: FR: Allow more modules of a type.
+1 for more than 8 instances of a module. Lots of LFOs could mean a really complicated FM chain possibility! (hahaha)

Please!


12 Feb 2009 19:48
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