Hows dev going?
Re: Hows dev going?
Development is currently focusing on stability rather than constantly adding new features. This is partly because of the newly added Mac version, which required a rewrite of major parts of the code, but also because the synth has matured and is quite feature-rich already.
Also energy is being put into making new instrument banks, new tutorial videos, and hopefully also soon new skins, to make the synth more accessible.
Also energy is being put into making new instrument banks, new tutorial videos, and hopefully also soon new skins, to make the synth more accessible.
Re: Hows dev going?
I really hope next is some future improvements on wiring usability, like we've discussed already elsewherekarmafx wrote:[...] also because the synth has matured and is quite feature-rich already.
Also energy is being put into making new instrument banks, new tutorial videos, and hopefully also soon new skins, to make the synth more accessible.
Not being able to just use the mouse (or finger on Win7 touch surfaces) to manage the (audio/control) wiring connections is still the only thing bothering me in the excellent GUI this synth has.
I said this many times here (I think): Being a Reason/Record user, I'm so used to grab existing jacks or just target connection points (to start the connection/wire) and simply drop them where I want (i.e. on other connection point targets), all done without extra shortcut keys being pressed along with the mouse movements.
Korg's MS-20 VST modular panel (and it's iPad cousin, the iMS-20), WayOutWare's TimewARP2600VST or even Arturia's ARP2600 and Moog Modular (although not as good implemented as it could be, animation and even GUI-wise) allow this kind of intuitive connection grab'n'drop functionality too.
I miss that a little bit in KarmaFX. That's about just the only "complaint" or wish I have since everything else is remarkably awesome, including (and still speaking about the GUI) the current existing wire "physics" and animation, I would love all the Arturia VSTs had that...