1. KarmaFX Synth v1.00 RC2
2. Cantabile Lite 1.2, and energyXT2
3. Well, if one adds the unison module to the workspace, it's fine monophonic, but I think the notelogic's stuffed up when one uses unison with polyphonic mode regardless of number. (ie: It just doesn't sound right.)
4. Recreatable via adding unison module after the Generator, then stick the filter to route through the unison instead of the Generator.
Polyphonic Unison broken? (Synth v1 RC2)
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- Posts: 61
- Joined: 02 Oct 2007 08:18
Here
It's set to Poly16. Play a 1-6-2-5 chord with it and it sounds like this:
(first time straight chords. second time, individual step arpeggio.)
http://djtbmx.soulbreakers.com/junkpile ... nissue.mp3
This was done live in Cantabile.
It's set to Poly16. Play a 1-6-2-5 chord with it and it sounds like this:
(first time straight chords. second time, individual step arpeggio.)
http://djtbmx.soulbreakers.com/junkpile ... nissue.mp3
This was done live in Cantabile.
Thanks for the patch!!
Can you perhaps try to lower the amount of unison or number of voices to see if this "fixes" the problem?
Internally the synth can handle up to max 64 voices.
But 16 x polyphonic and 16 x unison voices gives 256 voices total, so that might be the reason for the strange behaviour?!
e.g. try 16x poly, 4x unison or 4x poly and 16x unison.
or something in between. The important thing is that
(poly voices) * (unison voices) <= 64
I'll try to see if I can increase the limit to 256 voices or at least give some visual feedback so you know when it cannot handle it.
Let me know if this makes sense.
Can you perhaps try to lower the amount of unison or number of voices to see if this "fixes" the problem?
Internally the synth can handle up to max 64 voices.
But 16 x polyphonic and 16 x unison voices gives 256 voices total, so that might be the reason for the strange behaviour?!
e.g. try 16x poly, 4x unison or 4x poly and 16x unison.
or something in between. The important thing is that
(poly voices) * (unison voices) <= 64
I'll try to see if I can increase the limit to 256 voices or at least give some visual feedback so you know when it cannot handle it.
Let me know if this makes sense.
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- Posts: 61
- Joined: 02 Oct 2007 08:18
256 poly should be fine, to be honest. Of course, considering the amount of processing power your synth already puts out to the system, it'd be only practical for like, 'bounced' audio, unless there was a possiblilty. (However I am aware there are other synths available that are capable of 256=16x16 voices, if not 512. Of course they're nowhere near as complex as this. )
Anyway, I did as you suggested, but I'm still running into some note problems.
Patch test 2
See, it sounds fine staccato (as there's definitely no notes overlapping) but when played as a held-per-beat thing...
http://djtbmx.soulbreakers.com/junkpile ... ernote.mp3
..yeah you get the picture. It's as if it's reading the notes too slowly. (ie: delay in defining pitch for the rest of the voices.) I've never had a problem like this in any other synth mind you.
Anyway, I did as you suggested, but I'm still running into some note problems.
Patch test 2
See, it sounds fine staccato (as there's definitely no notes overlapping) but when played as a held-per-beat thing...
http://djtbmx.soulbreakers.com/junkpile ... ernote.mp3
..yeah you get the picture. It's as if it's reading the notes too slowly. (ie: delay in defining pitch for the rest of the voices.) I've never had a problem like this in any other synth mind you.
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- Posts: 61
- Joined: 02 Oct 2007 08:18