Search found 190 matches

by Argitoth
15 Jan 2008 09:19
Forum: [ User Feedback ]
Topic: Hotkeys (not important enough IMO)
Replies: 2
Views: 12500

There's a setting options in ShortCircuit 2 which says "Keyboard Input Mode" and then you have a list of options: Autodetect=OS OS VST App Hook Separate Window I forget which one works for me (on a PC-Cubase Studio 4). One of them will make it so the host doesn't recieve any keyboard input...
by Argitoth
09 Jan 2008 14:27
Forum: [ Bug Reports ]
Topic: Host modulation is steppy (Resolved)
Replies: 9
Views: 24356

Host modulation is steppy (Resolved)

I'm trying to modulate stuff in cubase such as the frequency cutoff of a synth, but it sounds steppy. I've tried the "MidiData" module, connected the value a control, sent the module to modulate the frequency cutoff, and it seems there's no way to modulate any parameter within the host wit...
by Argitoth
04 Jan 2008 23:05
Forum: [ User Feedback ]
Topic: Hotkeys (not important enough IMO)
Replies: 2
Views: 12500

Hotkeys (not important enough IMO)

Dang, I just realized KarmaFX has no hotkeys (except for adjusting synth parameters) Is this because of the problem where hosts don't let synths have hotkeys without some certain feature turned on or something? I dunno what I'm saying. However, hotkeys for minimize/maximize all and show/hide modulat...
by Argitoth
03 Jan 2008 06:56
Forum: [ User Feedback ]
Topic: FR: Random sine LFO
Replies: 1
Views: 12774

FR: Random sine LFO

What do I mean by random sine LFO? Inside the LFO module, there's Random1 which randomly goes up and down. However, a random LFO that is smooth instead of square-ish is really great for sound design.
by Argitoth
03 Jan 2008 06:31
Forum: [ Bug Reports ]
Topic: NotePitch module controlling all oscs (resolved)
Replies: 3
Views: 13154

Sorry, yes, totally my noobiness that I didn't uncheck the trigger. I hate to think I caused you to second guess yourself. :oops:
by Argitoth
02 Jan 2008 07:11
Forum: [ Bug Reports ]
Topic: Envelopes reseting on Legato mode. (resolved)
Replies: 3
Views: 14540

Envelopes reseting on Legato mode. (resolved)

It seems that playing four connected (legato) notes will cause the Envelope module (and possibly the Step and ADSR modules) to reset. When I program patches for KarmaFX I realize how much potential it has. I continue to run into small limitations and so whenever I do I post the limitation it as a bu...
by Argitoth
02 Jan 2008 07:02
Forum: [ Bug Reports ]
Topic: NotePitch module controlling all oscs (resolved)
Replies: 3
Views: 13154

NotePitch module controlling all oscs (resolved)

(post edited to hide noobish disposition) I connect a Frequency module to OSC 1 and NotePitch module to OSC 2. While Frequency module decides the bass note for OSC 1, because the NotePitch module is active, OSC 1's frequency changes based on midi note pitch. However, I really want OSC 1's frequency ...
by Argitoth
02 Jan 2008 06:54
Forum: [ Bug Reports ]
Topic: CRASH: Caused by EQ31?
Replies: 3
Views: 13951

Sorry, when I said "I can lose the EQ31 display consistently" I mean it happenes now and then, but I don't know how to trigger the bug.
by Argitoth
31 Dec 2007 01:34
Forum: [ Bug Reports ]
Topic: CRASH: Caused by EQ31?
Replies: 3
Views: 13951

It seems I can lose the EQ31 display consistently, but can't find a cause. Only the EQ31 display disappears. The pattern and step modules' display remain and changing skins does not help anything.
by Argitoth
28 Dec 2007 03:24
Forum: [ Bug Reports ]
Topic: Loading non-existent patches (resolved)
Replies: 7
Views: 20680

Here's the information in question:

viewtopic.php?p=1505#1505
by Argitoth
28 Dec 2007 03:21
Forum: [ Bug Reports ]
Topic: CRASH: Caused by EQ31?
Replies: 3
Views: 13951

CRASH: Caused by EQ31?

http://www.elanhickler.com/d/elan_hickler.zip (Patch: FX 2) 1: KarmaFX Synth (FX version) 1.0 2: Cubase Studio 4 3: Crash possibly due to maximizing EQ31, changing parameters in EQ31, sending audio to input 4: Not Reproducible Other Information: FX 2 Patch outputs a strange noise, but it doesn't see...
by Argitoth
27 Dec 2007 16:36
Forum: [ Bug Reports ]
Topic: Loading non-existent patches (resolved)
Replies: 7
Views: 20680

Editing the patches outside the synth makes organizing your bank very easy, especially with the dividers feature. If I make a mistake and cause a crash I'm not going to complain, but any crash that can be avoided is one more point in all-round stability of a synth. I'm still getting unexplained cras...
by Argitoth
25 Dec 2007 18:10
Forum: [ User Feedback ]
Topic: Double Click to Min/Max (resolved)
Replies: 2
Views: 13501

Double Click to Min/Max (resolved)

Double click on the title bar of a module to minimize / maximize. :o
by Argitoth
25 Dec 2007 17:58
Forum: [ Bug Reports ]
Topic: Loading non-existent patches (resolved)
Replies: 7
Views: 20680

well its rather a user inflicted bahaviour. why do you delete patches from a folder (externaly) for an active program - its somewhat as is/as expected. User inflicted, but still a crash which can ruin an entire project if you haven't recently pressed the save button in your host. I think KarmaFX ju...
by Argitoth
24 Dec 2007 21:13
Forum: [ Bug Reports ]
Topic: [RESOLVED] BUG: Sound Dropout
Replies: 1
Views: 18191

[RESOLVED] BUG: Sound Dropout

1: KarmaFX Synth 1.0
2: Cubase Studio 4
3: Connect the KarmaFX output (the one and only output module) to EnvFollow module. Connect the EnvFollow Module to a filter cutoff.
4: Reproducible

5: Remedy - Reload the patch
by Argitoth
24 Dec 2007 20:48
Forum: [ Bug Reports ]
Topic: Loading non-existent patches (resolved)
Replies: 7
Views: 20680

Loading non-existent patches (resolved)

1: KarmaFX Synth 1.0
2: Cubase Studio 4
3: Trying to load patches in KarmaFX that you have deleted from the Patches folder (but showing up in KarmaFX due to the index.txt inconsistency) causes Cubase to stop functioning.
4: Reproducible
by Argitoth
23 Dec 2007 02:47
Forum: [ User Feedback ]
Topic: FR: Drum Machine support
Replies: 5
Views: 21314

I'm not sure why you want multiple outputs so the mixing is on the host side? It's not so important. I'd just use it to, for example, give snare a little more external reverb than the hat, and give the kick no external reverb. But I can of course use the internal KarmaFX reverb for that. The most i...
by Argitoth
23 Dec 2007 00:41
Forum: [ User Feedback ]
Topic: FR: Drum Machine support
Replies: 5
Views: 21314

Ohhh, some explanation is needed. By outputs, I meant to the host, and by drum machine I meant synthesized percussion. For example, I want to create a sine osc and two nosie generators. I attatch frequency controllers and envelopes to the 3 oscs. The sine envelope sounds like a kick, the other two n...
by Argitoth
22 Dec 2007 19:17
Forum: [ User Feedback ]
Topic: FR: Drum Machine support
Replies: 5
Views: 21314

FR: Drum Machine support

This is a bit of an extensive request so I don't expect you to consider it for the early future, but it would be awesome if you could design entire drum machines in KarmaFX. Needed features: -Step sequencer matrix with pattern bank (with midi-note controlled banks) to trigger midi notes -A module th...
by Argitoth
22 Dec 2007 19:08
Forum: [ User Feedback ]
Topic: FR: Unsync for Step and Pattern modules
Replies: 0
Views: 16361

FR: Unsync for Step and Pattern modules

It would be awesome if you could unsync the step and pattern modules and control speed with a dial. Even having more sync modes such as 1/32 and 1/64 modes would be great!
by Argitoth
22 Dec 2007 01:38
Forum: [ User Feedback ]
Topic: FR: Allow more modules of a type.
Replies: 7
Views: 27046

FR: Allow more modules of a type.

I strongly feel that 8 modules of one type just isn't enough and it should be extended to at least doubt that, to 16. After you have LFOs controlling delays and choruses, you use up most of your modulation availability. If you want multi-point envelopes and other modulation going on, you'll hit the ...
by Argitoth
22 Dec 2007 01:30
Forum: [ Bug Reports ]
Topic: Text bug (resolved)
Replies: 3
Views: 13460

Text bug (resolved)

1: KarmaFX Synth Modular v1.00
2: Cubase Studio 4
3: When renaming a control, a dash '-' shows up as a 'z'
4: Reproducible
by Argitoth
15 Dec 2007 20:46
Forum: The Bar
Topic: I am officially a KarmaFX PWNer!
Replies: 0
Views: 19951

I am officially a KarmaFX PWNer!

In about 30 seconds after I post this I'll have purchased KarmaFX.

I plan on creating a lot of great patches for KarmaFX, stay tuned.
by Argitoth
14 Dec 2007 04:49
Forum: [ Music ]
Topic: Realistic Bass sound!
Replies: 6
Views: 32562

Yeah, the flute is a synth made with Vember|Audio Surge. Some kind of feedback algorithm + controlling frequency and distortion amount. I wouldn't know how to recreate it in KarmaFX. But maybe it's just a matter of finding the right waveform? No that wouldn't work because the feedback algorithm adds...
by Argitoth
12 Dec 2007 20:00
Forum: [ User Feedback ]
Topic: Is there a way for FM-style synthesis?
Replies: 14
Views: 37949

Ooooh sweet, I'd love to get KarmaFX to do phase modulation!
by Argitoth
12 Dec 2007 06:58
Forum: [ Music ]
Topic: Realistic Bass sound!
Replies: 6
Views: 32562

you think that's good? check the bass out in my new composition: http://www.elanhickler.com/d/Awakened.mp3

the pad and the bass is KarmaFX
by Argitoth
12 Dec 2007 06:51
Forum: [ User Feedback ]
Topic: Is there a way for FM-style synthesis?
Replies: 14
Views: 37949

Ah, very good flos. :D
by Argitoth
11 Dec 2007 22:50
Forum: [ User Feedback ]
Topic: Is there a way for FM-style synthesis?
Replies: 14
Views: 37949

wait, an amplifier for what? I thought that was standard.
by Argitoth
10 Dec 2007 02:59
Forum: [ Music ]
Topic: Realistic Bass sound!
Replies: 6
Views: 32562

Realistic Bass sound!

http://www.elanhickler.com/d/bass1.mp3 sorry about my playing skills. I modulated the pitch wheel by hand Does KarmaFX have a way to split up the keyboard so that I could add bass FX to a sampler and then the higher notes would trigger, for example, a bass mute sample? Hek, I wouldn't even use a sam...
by Argitoth
10 Dec 2007 02:36
Forum: [ User Feedback ]
Topic: FR: Need more legato/portamento modes
Replies: 4
Views: 29615

FR: Need more legato/portamento modes

It would be great if there was a second legato mode where portamento would only occur when you hold two notes instead of sliding up and down with every single note. The synth also has a weird way of doing portamento. You have to hold down the notes or the pitch slide will jump to the next note inste...
by Argitoth
10 Dec 2007 02:23
Forum: [ Bug Reports ]
Topic: Held notes get cutoff (FIXED)
Replies: 35
Views: 76492

Held notes get cutoff (FIXED)

Right now the way polyphony is handled really makes it hard to play the synth realtime. When I'm holding down a few base notes and I want to play a fast melody on the upper part of the keyboard, the bass notes will cut off after the polyphony is reached. The way to remedy this would be to create a l...
by Argitoth
08 Dec 2007 01:38
Forum: [ User Feedback ]
Topic: Sorry, another question
Replies: 6
Views: 18912

ADSR - Does not RESTART, but processes each voice individually until it reaches max polyphony (very unique) Envelope - RESTARTS for each voice unless legato (standard for synths) LFO - Processes each voice individually when "Trigger" is turned on. (standard) I am still trying to figure out...
by Argitoth
08 Dec 2007 01:08
Forum: [ User Feedback ]
Topic: Sorry, another question
Replies: 6
Views: 18912

I think you can't assign different envs to different voices. Not trying to assign different envelopes to different voices. Simply trying to get each voice to have their own attack and release, separate from each other. Similarly, it would be important to have the option for each voice to be process...
by Argitoth
08 Dec 2007 00:15
Forum: [ User Feedback ]
Topic: Sorry, another question
Replies: 6
Views: 18912

By voice I meant, for example, if you play three notes on your keyboard, that is three voices. I don't mean oscillators. I'm trying to make it so when you hit one note activating one voice and it has an attack on the envelope, the envelope doesn't restart and have an attack on the first voice when y...
by Argitoth
07 Dec 2007 20:29
Forum: [ User Feedback ]
Topic: Sorry, another question
Replies: 6
Views: 18912

Oooh, I think I figured it out, it's that CLK button? What is CLK? I thought it was click. I'm like? Click? Ok, let's have it click at the beginning of each voice... :P I'm a noob.
by Argitoth
07 Dec 2007 17:53
Forum: [ User Feedback ]
Topic: Sorry, another question
Replies: 6
Views: 18912

Sorry, another question

Is there a way to make each voice have their own envelope sequence? Specifically, I wanted each voice to have their own filter sequence.
by Argitoth
07 Dec 2007 17:35
Forum: [ Music ]
Topic: Ambient sound demo
Replies: 3
Views: 22860

I didn't save the patch... but I assure you it wasn't anything special, just a pad oscillator and a triangle oscillator IIRC. And then I modulated the volume output of the pad upwards and the triangle downwards so one would fade in and the other fade out. I used "At Peace 4" in KarmaFX Lea...
by Argitoth
07 Dec 2007 09:12
Forum: [ Music ]
Topic: Ambient sound demo
Replies: 3
Views: 22860

Ambient sound demo

http://www.elanhickler.com/d/Ambience_Demo.mp3

-Synth is KarmaFX Modular
-Rayspace Reverb
-A drumloop I made

Sounds a little bit like a sitar! (Note: I don't own KarmaFX, but I'm going to own it soon!)
by Argitoth
07 Dec 2007 01:31
Forum: [ User Feedback ]
Topic: Is there a way for FM-style synthesis?
Replies: 14
Views: 37949

Is there a way for FM-style synthesis?

I'm a noob so I don't know how to use KarmaFX fully, but is there a way to do an FM-style grid synthesis like FM8, Toxic III, and Sytrus? They all use that grid thing with knobs. Is there a way to emulate this in KarmaFX or is there plans for something? Thanks!

-Argitoth
by Argitoth
06 Dec 2007 15:14
Forum: [ User Feedback ]
Topic: Oh my... GOSH! This is awesome.
Replies: 1
Views: 10285

Oh my... GOSH! This is awesome.

I am definitely going to buy KarmaFX. It's exactly what I've been looking for. It's perfect! It lives up to every single one of my expectations. You know, KarmaFX doesn't just sound good. The oscillators are REAL! Or something... I don't know any technical terms. I hardly even know what I'm talking ...